Wednesday, September 2, 2009
Blizzard launched official Cataclysm Forums!
EU: http://forums.wow-europe.com/board.html?forumId=11838959&sid=1
Copy and paste the address! (This is for security purposes, and so you know it's valid)
Tuesday, September 1, 2009
Saturday, August 29, 2009
More on Cataclysm professions
Many players have been ogling the racial abilities that have been announced for the new Goblin and Worgen races. Perhaps the most common comment is that they are "overpowered."
Blizzard has specifically said several times that in fact, everyone's racials will be updated to compete. They just haven't announced the specifics.
With this in mind, the +15 Skinning Worgen racial (Flayer) and the +15 Alchemy Goblin racial (Better Living With Chemistry) should serve as a marker for how the other professions racials will likely be improved.
While some abilities, such as Engineering Specialization (Gnomes), and Cultivation (Druids) are already on par at +15 skill points, Arcane Affinity raises a Bloof Elf's Enchanting by only 10 skill points, while Gemcutting only increases a Draenei's Jewelcrafting by 5 skill points!
I wonder if Blizzard will decide to give every race a profession racial ability?
Cataclysm: Alchemy
At the BlizzCon 2009 Class Panel #2, someone in the audience commented that Alchemy isn't currently very fun. In response, an outline for the direction of the profession was given, although no specific examples were announced.
- A lot more "fun" potions.
- Think silly and wacky. Zany even!
- Potions of convenience.
- "Do more" with transmutations. This could mean good news for those who chose this as your specialty!
In other words, your utility is where they want it. Most new developments will have more creative purposes!
Cataclysm: Fishing and the Animal Crossing Model
There has been hints that there are big changes upcoming for Fishing. It occurs to me that anyone who plays World of Warcraft and enjoys activities such as Fishing and other leisurely pass-times, might also be interested in games like Animal Crossing and Harvest Moon.
Well, this must have occurred to Blizzard too, because they've reportedly been looking at other games that incorporate (or are completely devoted to) fishing. Their pick? Animal Crossing.
If you're not familiar with the game, the fishing mechanics are quite different. In both games, different fish can be caught at different areas, and at different times of the day, but in Animal Crossing, fishing is more active.
Rather than casting either into a pool of fish or "anywhere" in the water, you can actually see shadows of the fish swimming around in the water. You need to cast your line so as to attract that particular fish's attention. Some may be swimming by, in which case, you might want to aim to be in their path. Others may change direction and swim around, making it a little more difficult. Aiming itself is something you learn to do by practicing.
While they're pretty early in the development process, this is the model that they want to follow. We'll be able to see the different fish and interact with them in an attempt to catch them. I can't wait to see how they build and expand on the concept!
Leveling Archaeology
One of the biggest changes I'm excited about is the introduction of Archaeology, a new secondary profession. We don't have most of the details yet, but we do know that we'll be visiting ruins all over the world and examining them. We will make notes and gather Artifacts that can be handed in as part of the Paths of the Titans.
Deciphering the ruins may even make use of a mini-game mechanic, which is something that WoW hasn't done before, despite it being popular in other games and across genres. Even first person shooters often have points at which you are trying to unlock a safe or hack into a computer, using mini-games and puzzles to do so.
This may even lead to quests that take you elsewhere and force you to face a challenge of some sort, although all of this is subject to change, as it is still under heavy development. We also know that the rewards will be big. Vanity items, money, titles, and who knows? Maybe a pony! But how will we handle leveling it?
This profession will be available to everyone, as it is secondary rather than primary, which potentially leads to overcrowded areas, excessive ganking, and lack of "spawns" or "nodes." Fortunately, there are several tools that Blizzard has at their disposal that could help us avoid trouble:
- Phasing. Either the ruins could be misted over, phasing you as you approach, or individual characters would see their own "nodes" rather than everyone competing for the same ones.
- We could end up reading hieroglyphics and engaging in other activities that don't force us to pick up a specific object.
- Artifacts could appear in your bags after successfully completing your mini-game.
- "Nodes" might not despawn, but allow for infinite "harvesting."
- There could be a set number of nodes in the area that will always be present at a minimum. Thus, when a certain threshold is breached, more would automatically spawn, rather than being on a timer.
Cataclysm: Inscription
While I am sure Blizzard has some interesting things in store for every profession, there isn't much to know about Inscription yet. In response to a question at the BlizzCon 2009 Class Discussion Panel 2, they did point out that they are happy with a lot about the profession.
Specifically, they won't be making it easier for you to acquire new glyph recipes. The amount of time invested to learn them is a unique feature of the profession and they don't have plans to change that.
The profession does lack unique drops, and the Books of Glyph Mastery didn't cut it. Blizzard goes on to say that there could be something done with some of the other items that Scribes can make. Epic trinket recipe drops, anyone?
Q&A: Reforging
What will Engineers be able to Reforge?
Blizzard mentioned trinkets, but I would also guess that guns and goggles would be on that list. They also claimed that we might see Engineers making bows and staves, in which case, they would likely also be able to Reforge those.
Keep in mind that Reforging is not just about the items that you make, it's about the items that you can make. This means that an Engineer would be able to Reforge trinkets acquired through badges, raiding, heroics, PvP, and more. It will also be a skill that we will allow us to perform the service for others.
Couldn't we use Reforging to repair armor and weapons ourselves while keeping the cost built in?
This question refers to something that I touched on last week. When asked if Reforging will allow us to finally repair our own gear, Blizzard answered that they like the way that repair costs work now, and the upcoming related changes (for example, guild talent trees that could increase gold gains and lower repair costs), it isn't something that they want to do.
A couple of readers mentioned in the comments section that the cost wouldn't have to be eliminated. Rather than paying it to the
Blizzard has ruled out this possibility as well, stating that repair bots already perform this function. In fact, Ulduar has a vendor that will repair your gear that you can teleport straight to, and many parts of the dungeon are considered to be "outside," allowing players to mount up. Anyone with a Grand Caravan Mammoth, purchasable in Dalaran from Mei Francis, can mount up and allow players to get repairs.
Hopefully, Blizzard will continue to use and expand on this design.
Woodworking: Will we ever see it?
Despite our best imaginary efforts, Blizzard still does not feel that there would be enough craftables to warrant making Woodworking its own profession. Yet.
Gathering lumber has been a part of Warcraft history, and so the possibility of a related profession is "on the back burner." It seems that if at any point there would be enough relevant objects that could be crafted to fill out the profession, Blizzard would implement it.
Profession Specializations
It seems that Blizzard is dissatisfied with the way in which professions specializations work. Originally, specializing was a means of creating variety and niche work. Now, Blizzard is claiming that they would rather see this happen through gameplay.
This would mean that we would all be able to learn the recipes from the different specializations within our professions. Through drops, reputation grinds, and who knows what else (Archaeology? Path of the Titans?), we'll be able to differentiate ourselves.
Profession Buffs
Finally, I am skipping over one big announcement because it was summed up so well by Michael Gray: Class Specific Buffs Become Craftable Items. Blizzard has devised a way to use professions to grant raiders access to important class buffs (such as Kings), without having to bring that class, which can be an issue, especially in 10-man raiding guilds.
Thursday, August 27, 2009
Cross-faction communication in Battle.net 2.0
Not directly Cataclysm related, but close enough. And it's indeed exciting news!
What will change in World of Warcraft after the forced migration?
The core gameplay experience will remain unchanged as a result of the migration. However, you'll be able to take part in all of the new Battle.net features, such as cross-realm, cross-faction, and cross-game chat.
It's like Xfire, in WoW... without xfire!
Wednesday, August 26, 2009
Monday, August 24, 2009
UPDATE: WoW: Cataclysm GAMEPLAY FOOTAGE!
Got some good stuff for you all today!
Just added:
Notice the water:
It's not that good quality, and it's off-screen but HEY, it's one of the first Cataclysm gameplay videos on the net, and you get to see it!
World of Warcraft: Cataclysm - Release Date news
Whatever date is up on Game Stop (November 1st, 2010) or Amazon or wherever are just placeholder dates until they start to change or we hear from trusted sources that the dates are correct.
Now a targeted release date should be clearly understood for what it is. It is a date that Blizzard wants to ship their game, nothing more, nothing less. It means that they have a plan and schedule to get the game ready by then. But as everyone knows, long term schedules can and do change.
Deathwing lore
Who: Neltharion the Earth-Warder, aka Deathwing the Destroyer.
What: Colossal, nearly-molten black dragon. Officially a Dragon Aspect, one of five sent to guard ancient Kalimdor by the Titans. He's also the head of the Black Dragonflight.
History: Neltharion was the dragon aspect of the earth and the deep places of Azeroth. Along with his fellow aspects, Alexstrasza, Ysera, Nozdormu, and Malygos, he was created and given power by the Titans so he could watch over Azeroth. At first, he did a good job. But then he discovered the prison of some of the Old Gods of Azeroth, and they began speaking to him. They convinced him that if he destroyed all the other races on Azeroth, he could rule the world with his dragonflight and keep Ysera and Alexstrasza as what would amount to draconian sex slaves.
The Old Gods convinced Neltharion to create an object called the Dragon Soul. With the help of goblins, he forged a great golden disc deep within the earth. Neltharion put part of his own blood and the essence of a demon of the Burning Legion in the disc, and then shielded it magically so the other dragons couldn't see what was inside. He then convinced the four other aspects to donate some of their powers to the Dragon Soul, telling them it would be a great weapon to defeat the Burning Legion.
All the dragonflights headed for the city of Zin-Azshari, where the night elves and the Burning Legion's demons were fighting it out. As promised, Neltharion channeled his power through the Dragon Soul to kill most of the demons. However, it also killed most of the night elves. Then Neltharion turned to the other dragons and essentially said, "By the way, I was the only one who didn't put any of my power in here, so I'm now stronger than you. And you know what would be awesome? Me ruling the world." The other dragons attacked him, but he used the Dragon Soul to kill most of the Blue Dragonflight and paralyze everyone else, except Alexstrasza, who Neltharion kind of had a thing for. Neltharion's appearance changed from a normal dragon into a big fiery demon dragon, and he was reborn as Deathwing the Destroyer.
After this battle, the four other aspects hid themselves, along with their dragonflights. The Dragon Soul (now known as the Demon Soul) was killing Deathwing, so he had the goblins forge him some adamantite armor to keep him from being torn apart. But before he got a chance to use the Demon Soul again, Malfurion Stormrage snuck into Deathwing's lair through the Emerald Dream and stole the Demon Soul. The Demon Soul went on to have many great adventures with Malfurion and Illidan that we're not going to get into here, but after the defeat of the Burning Legion the other four aspects sealed it up and Malfurion hid it so that Deathwing couldn't use it anymore.
Deathwing waited for ten thousand years, causing a lot of earth-related havoc in the meantime. Near the end of the second war (the one with the Horde attacking everything), Deathwing snuck across to Draenor and hid some eggs, which became the Netherwing Flight. After he got back, he discovered the location of the Demon Soul. He decided that if he couldn't use it to destroy the world, then someone ought to. He used a goblin servant to give the artifact to the orcs of Grim Batol, who used it to enslave Alexstrasza and the Red Dragonflight. He then tried to maneuver a human mage, Rhonin, and some of his companions in a complicated plot to get the orcs to move Alexstrasza and her eggs out of Grim Batol. There, he figured, he could capture or kill Alexstrasza and steal some of her eggs to raise as his own. He also posed as Lord Daval Prestor and became King of Alterac, in sort of a secondary plot to destroy the Alliance from within. But in the end, Rhonin destroyed the Demon Soul and Deathwing was sent running from the four other dragon aspects, now returned to their full power.
What he's up to now: While players haven't encountered Deathwing for some time, he's been quite busy. According to Night of the Dragon, Deathwing has been hidden away from the prying eyes of the other Aspects and attempting to create the ultimate Dragonflight with which to conquer (or destroy) Azeroth. His son, Nefarian, was unsuccessful in creating the Chromatic Dragonflight army, thanks to player intervention, but Deathwing has learned from his son's failure. The Netherwing flight of Outland is physiologically different from other drakes, the result of Black Dragonflight eggs being exposed to the twisted energy present on the chaotic planet, and Deathwing has discovered their unique powers. Night of the Dragon sees Deathwing successful in his attempt to fuse Black Dragons with Nether Dragon essences, resulting in the dangerous Twilight Drakes seen in Wyrmrest Temple's Obsidian Sanctum. While players are successful in destroying the clutches of eggs there, as well as their keepers, Sartharion and his drakes, Deathwing has access to other eggs of all of the various flights in Grim Batol. His artificially-created leviathan of a son, Dargonax, was also destroyed, along with his prime consort Sinestra. But Deathwing was never truly defeated, and nor did he ever rest.
Having retreated to the elemental plane of earth, Deepholm, Deathwing planned his full and devastating revenge against not just his fellow Aspects, but the entire planet of Azeroth. Erupting through the ceiling of Deepholm, Deathwing brought about the Great Cataclysm -- forever changing the face of Azeroth and its people. Bringing untold destruction in his wake, he took flight to the Red Dragonflight's former prison, Grim Batol, and began to calculate the true end of all living things on Azeroth -- possibly sparing the Twilight's Hammer Clan, who now serve only him.
Identifying characteristics: Neltharion/Deathwing is a gargantuan black dragon with a molten body, barely held together by the adamantium armor that must constantly be refitted to keep him from melting.
Why you've spent way too many hours fighting him already: Onyxia and Nefarian are the daughter and son, respectively, of Deathwing. Onyxia is posing as a human counselor to the king of Stormwind in hopes of destroying the Alliance. King Varian Wrynn uncovered her plot and slew her. Nefarian was able to enslave the orcs of the Blackrock Clan and set up a stronghold in upper Blackrock Mountain. From there, he tried to kill Ragnaros and then take over the world. The Netherwing Flight in Outlands are also children of Deathwing, being black dragonflight eggs affected by Outland's chaotic energies. And while it may not be obvious due to lack of in-game reference, the Twilight Flight in Northrend's Obsidian Sanctum is in service of Deathwing, being the result of his mixture of Nether Dragon essence with Black Drakes.
Sunday, August 23, 2009
Path of the Titans UPDATE
Paths of the Titans is a system of character progression to be introduced in Cataclysm that players will be able to take once they have reached level 85. The system will be tightly related to the profession of archaeology and is currently integrated with the glyph interface. Players will be able to join cults dedicated to various titans, and by following in the path of a titan, will be able to unlock a new type of glyph known as an ancient glyph, which will be completely unrelated to the inscription profession.
Players can earn progress down any of these paths by doing things such as questing, raiding, PvP, trade skills, etc., with a possible weekly cap for maximum progress. Over time, characters will be able to unlock new ancient glyphs that will greatly benefit them. Currently, each path consists of 10 ranks, with ten slots numbered from I to X; at each rank players will be presented with a selection of two to three different ancient glyphs from which to fill the slot.
Players earn these ancient glyphs by using the archaeology profession to recover and trade in titan artifacts. Respeccing will be possible should players decide to go down another path. Some possible paths are:
- Path of Aggramar, the Avenger
- Path of Aman'Thul, the High Father
- Path of Eonar, the Lifebinder
- Path of Khaz'Goroth, the Shaper
- Path of Golganneth, the Thunderer
- Path of Norgannon, the Dreamweaver
Some examples for ancient glyphs available through the Path of Golganneth include:
- Rank I
- Earth's Embrace - Physical damage taken reduced by 4%.
- Battle Hardened - Reduces the duration of Bleed and Stun effects by 20%.
- Rank II
- Medic - Bandages heal targets by an additional 30%.
- Fortification - instant - 5 min cooldown - Nearby allies take 10% less damage for 6 sec.
- Rank III
- Breakthrough - instant - 5 min cooldown - Increases damage dealt by 10% for 10 sec. Only usable after you deal a critical strike.
More on Archeology
Archaeology is a secondary profession that will be released in the upcoming expansion, World of Warcraft: Cataclysm.
- Focused on locating artifacts unearthed by the cataclysm.
- Interacting with an artifact you find is similar to other gathering professions. It has been specifically stated that you will be able to track both Artifacts and your regular "tracking" for gathering professions.
- Artifacts will go into a new artifact journal instead of your inventory.
- Placing an artifact in your journal will allow you to "study" it and progressively unlock new rewards.
- Unlocks unique rewards such as vanity pets.
- Unlocks paths in the Paths of the Titans system. This will give players a tool to change their characters even more than regular talents.
- A mock-up of the Archaeology interface is presented as a journal, with a listing of artifacts, relics, and related reagents and tasks, as well as artwork and a description for each relic. Artifacts are also given a "black market value", indicating that they can perhaps be sold for profit. There has been an indication that your journal may come with some form of "mini-game" to study findings.
Rewards
Some rewards that were confirmed on the DTV PPV interview are additional glyph slots, new recipes for professions, and occasionally, money.
New race/class cobos Overview
Cataclysm Dungeon Overview
Grim Batol: One level 85 5-man.
Skywall: One level 80-82 5-man.
Abyssal Maw: Two 5-mans; level 80-83 and level 82-84.
Deepholm: One level 80-83 5-man.
Uldum: Two 5-mans; level 83-84 and level 85.
Blackrock Caverns: One level 85 5-man.
Shadowfang Keep: One level 85 heroic 5-man.
The Deadmines: One level 85 heroic 5-man.
Saturday, August 22, 2009
Cross-server instances to come in WoW!
By taking advantage of brand-new hardware separate from your realm's instance servers, not only will you be able to find groups from pools of players in your entire battlegroup, your realm's specific instance servers will be free of the stress of mass heroic-running.
On top of the convenience factor, Blizzard says that rewards will be in place for players who lead groups through instances successfully. The nature of the rewards is currently unknown but Blizzard promises more information soon.
Blizzard says that the feature will be used for 5-mans only at this time. It'll be launched with 3.3, not with Cataclysm.
Fantastic news! No more "additional instances" errors, a larger pool of players to choose your groups from, and rewards for good party leaders. Great news for everyone.
Source: wow.com
Path of the Titans Info
* At maximum level, you choose to align yourself with a given Titan cult - i.e., you choose a specific path.
* The paths are not class- or role-specific. Players will have to figure out for themselves what path they want to take.
* Turning in artifacts found with Archeology (the new secondary profession) will cause you to progress along your chosen path.
* The main rewards are Ancient Glyphs (not part of the Inscription profession). At each rank in your Path you have two to three choices of Glyphs.
* Some examples of Ancient Glyphs are:
o Bleed reduction
o Bandage improvement
o Increased damage following a crit
* More Glyphs will probably come after launch.
* Everyone is going to eventually be able to get all the glyphs for their path, and it will not be grindy (i.e. not like Sons of Hodir).